As missiles are streamed at the rate of roughly 4-5 per tick, it will normally result in 8-10 sparks per second. Each missile also releases two piercing sparks of energy on impact, which fly in random direction for up to 20 yards and zap the enemies they pierce through for 150% damage as Lightning.
Arcane mage time anomaly plus#
Leaving this skill with the Cascade rune or none at all (to keep its damage type Arcane) and combining it with the Temporal Flux passive ability, as well as the Magic Weapon buff with the Conduit rune makes Arcane Torrent a very lethal AoE damage dealer plus crowd control skill, combining the best aspects of Arcane Torrent and Ray of Frost and allowing to fire it for a very long time. off-border on some maps) and most types of impassable terrain, making it less useful against flying enemies. Moreover, its missiles are not considered projectiles, and therefore are not slowed by Slow Time or Missile Dampening affix.ĭue to the delay between launch and the moment of impact, it may be challenging to aim at the moving target. The delay varies very little with distance, hitting even the Wizard's location in no less than 0.35 seconds.Īrcane Torrent may not be used on empty air areas (i.e.
Arcane Torrent has a limited range, roughly 60 yards.Īrcane Torrent is very useful against Waller elite packs, as it can shoot over walls, blocking the enemies' own fire, but not impairing the Wizard's. If the Wizard moves after casting, missiles will still hit the targeted location, but cannot move while channeling. Stopping the channeling will reset that bonus.
Arcane mage time anomaly full#
This damage increases by 305% as Arcane for every tick of channeling, up to 1010% damage as Arcane (that is, reaching full potency after 2 ticks, normally 2 seconds). Deals damage with every tick to all enemies within approximately 4 yards of the impact point. Arcane Torrent creates a constant stream of missiles which follow the player's cursor and hit its location after a brief delay, ignoring most obstacles and intervening enemies (but not solid walls).